Concept Artist - imittongtare@gmail.com

Resume

 

Inkarat Mittongtare - Concept Artist & Illustrator

Email: imittongtare@gmail.com

EXPERIENCE

Tiny Fury Games - Unannounced Project

Art Director - 12/2025 - Ongoing

  • Developed Art Style based on goals set by the project lead and team

  • Collaborated with a team of artists to create a cohesive aesthetic for the project

  • Helped facilitate communication between teams to streamline workflow

Bytten Studio - Unannounced Project

Character Designer - 06/2024 - 06/2024

  • Designed characters to match an existing art style

  • Collaborated with an Art Director to keep new designs in line with existing characters while still keeping them fresh and exciting

  • Provided explanation drawings to inform other artists and designers down the pipeline

Big Rat Games - Grimmlins Tale

Character Designer - 02/2022 - 07/2024

  • Designed creature designs based on initial sketches and story briefs

  • Collaborated with game designers to settle on final designs, including implementing feedback and critiques

  • Illustrated final artwork for successful Kickstarter of $45,284

Watermelon Lime Games - The Hyperzoa Project

Art Director/Concept Artist - 02/2022 - 11/2024

  • Designed characters, creatures, and props based on design notes and rough sketches

  • Iterated on designs based on feedback, changing direction, and critiques

  • Assisted in establishment of a previously undefined visual style

  • Managed a team of artists to keep a consistent design language and ethos

Other experience includes:

Shentu: Memories of Spring, Streamily, Into the Motherlands RPG, Daylite Publications

LLC, Fablelabs (Tales App), Bandai (Locksies), Ratfish Studios, The Gamer Network -

OutsideXbox & OutsideXtra

EDUCATION

Art Center College of Design

Bachelors of Science in Entertainment Design (2012-2016)

SKILLS

  • Able to quickly sketch thumbnails based on art direction either traditionally or digitally

  • Proficient in Unreal Engine 4, Unity, Figma, and other creative software.

  • Provides clean final designs that are easily understood within the pipeline

  • Knowledge of the workflow from 2D in Photoshop to 3D in Zbrush/Blender to implementation in Unity and Unreal Engine 4

  • Ability to align with the style and sensibility of any show or game

  • Excellent in organizational and communicative skills