Inkarat Mittongtare - Concept Artist & Illustrator
Email: imittongtare@gmail.com
EXPERIENCE
Tiny Fury Games - Unannounced Project
Art Director - 12/2025 - Ongoing
Developed Art Style based on goals set by the project lead and team
Collaborated with a team of artists to create a cohesive aesthetic for the project
Helped facilitate communication between teams to streamline workflow
Bytten Studio - Unannounced Project
Character Designer - 06/2024 - 06/2024
Designed characters to match an existing art style
Collaborated with an Art Director to keep new designs in line with existing characters while still keeping them fresh and exciting
Provided explanation drawings to inform other artists and designers down the pipeline
Big Rat Games - Grimmlins Tale
Character Designer - 02/2022 - 07/2024
Designed creature designs based on initial sketches and story briefs
Collaborated with game designers to settle on final designs, including implementing feedback and critiques
Illustrated final artwork for successful Kickstarter of $45,284
Watermelon Lime Games - The Hyperzoa Project
Art Director/Concept Artist - 02/2022 - 11/2024
Designed characters, creatures, and props based on design notes and rough sketches
Iterated on designs based on feedback, changing direction, and critiques
Assisted in establishment of a previously undefined visual style
Managed a team of artists to keep a consistent design language and ethos
Other experience includes:
Shentu: Memories of Spring, Streamily, Into the Motherlands RPG, Daylite Publications
LLC, Fablelabs (Tales App), Bandai (Locksies), Ratfish Studios, The Gamer Network -
OutsideXbox & OutsideXtra
EDUCATION
Art Center College of Design
Bachelors of Science in Entertainment Design (2012-2016)
SKILLS
Able to quickly sketch thumbnails based on art direction either traditionally or digitally
Proficient in Unreal Engine 4, Unity, Figma, and other creative software.
Provides clean final designs that are easily understood within the pipeline
Knowledge of the workflow from 2D in Photoshop to 3D in Zbrush/Blender to implementation in Unity and Unreal Engine 4
Ability to align with the style and sensibility of any show or game
Excellent in organizational and communicative skills